Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Tyberius Franklin
Federal Navy Academy Gallente Federation
594
|
Posted - 2013.01.21 23:13:00 -
[1] - Quote
Vaju Enki wrote:Their is no such thing as non-consensual pvp, you make it consensual when you login. Interesting definition of consensual PvP. I can only guess it's limited to Eve because I can't think of any other situation where ill intent of others who may be in a place is something I automatically consent to by being there.
I've never consented to the destruction of my ships, I've just been aware it could happen and at times unable to prevent it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
595
|
Posted - 2013.01.21 23:50:00 -
[2] - Quote
Ila Gant wrote:Aza Ebanu wrote:Ila Gant wrote:There is no non-consensual PvP in EvE. Undocking is consent. Sure there is. There is "Mutual" wars, both sides consent to unrestricted combat-PVP. That marketing mubojumbo sounds great at fanfest though, but if it were true there wouldn't be a high sec and there wouldn't be penalties. Eve is about consequences. If you get into a brawl in a bar downtown, you probably get picked up by the police and sent to jail. Firing without permission from Concord has roughly the same consequences. You expose yourself to the possibility of someone throwing that illegal punch when you undock. Would be interesting if the police got to blow up your car for getting into a fight, though. Subjecting oneself to the possibility isn't the same as consenting to someone actually committing the act. In many cases the act of dwelling in highsec is prompted by the reduced risk that someone will throw that punch to begin with, which is pretty much the opposite of consent. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
595
|
Posted - 2013.01.21 23:52:00 -
[3] - Quote
Josef Djugashvilis wrote:Want some - one on one?
Just find somewhere quiet and get to it.
No need for a new mechanic to facilitate it. Or have a mechanic and do it wherever, taking the chance of interference in more crowded places without increasing the odds of it happening too greatly. Why should people who want to duel not be able to just outside of a hub station or anywhere else? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
595
|
Posted - 2013.01.22 00:15:00 -
[4] - Quote
Vaju Enki wrote:All PvP is consensual, unless someone forces you to login in. That makes no sense and runs contrary to every action taken by anyone in game to avoid combat. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
595
|
Posted - 2013.01.22 00:29:00 -
[5] - Quote
Vaju Enki wrote:Tyberius Franklin wrote:Vaju Enki wrote:All PvP is consensual, unless someone forces you to login in. That makes no sense and runs contrary to every action taken by anyone in game to avoid combat. You are very confused and fail to understand the nature of the game. You login, you accept the EvE sandbox. It's like people complaning when they lose at the money in Monopoly. Accepting the sandbox and consenting to all PVP are not equivalent. You accept that anyone at any time may engage you as the opportunity occurs, but that is not an agreement to engage all who would try. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
595
|
Posted - 2013.01.22 00:31:00 -
[6] - Quote
Vaju Enki wrote:You you even understand what a sandbox mmo-rpg is? Do you? Would you like to try addressing my statement instead of just repeating rhetoric?
|

Tyberius Franklin
Federal Navy Academy Gallente Federation
596
|
Posted - 2013.01.22 00:38:00 -
[7] - Quote
Ginger Barbarella wrote:Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job. Oh, and reading comprehension ftw. I've seen the accusation several times that the functionality of the dueling mechanic already exists, but I can't think of a way to replicate it. Since several others have stated it I will gladly concede my issue in regard to that is ignorance and ask: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
596
|
Posted - 2013.01.22 00:54:00 -
[8] - Quote
Warp Planet6 wrote:Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Move lowsec, warp planet 6 and fight like a boss. That doesn't provide any of the benefits of the duel system. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 00:56:00 -
[9] - Quote
Renzo Ruderi wrote:Tyberius Franklin wrote:Ginger Barbarella wrote:Bane Necran wrote:Reading the negative comments on the so-called 'arena' system, you hear a lot of people saying it's more suited to carebears or something Way to ignore everyone saying it's a pointless mechanic in a game where what the whiners are asking for ALREADY FREAKING EXISTS... Good job. Oh, and reading comprehension ftw. I've seen the accusation several times that the functionality of the dueling mechanic already exists, but I can't think of a way to replicate it. Since several others have stated it I will gladly concede my issue in regard to that is ignorance and ask: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Because can-flipping is two people operating within the laws of the EVE universe, circumventing CONCORD rules to go a round or two without the cops crashing their party. It doesn't stop someone else from crashing their party, just provides the party in a way that fits the universe as it exists. Adding a duel button will only accomplish one thing: You won't be able to fly through any populated system without getting spammed with 347 duel request windows. I'd rather fly past humorously-named yellow containers, or get jumped by someone willing to be a pirate (and accept those consequences) than be bothered with even a single duel request window. 2 things - You can only ever have 1 request pending, additional requests are auto rejected and do not stack additional windows. - Auto reject is being considered and IMHO should be included at launch so here is hoping
Edit: This is also circumventing concord in the same functional capacity as before and still leaves you open to outside interference. This is basically press button, other guy presses button, get mutual can flip. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 01:02:00 -
[10] - Quote
Ginger Barbarella wrote:Tyberius Franklin wrote:Warp Planet6 wrote:Tyberius Franklin wrote:How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? Move lowsec, warp planet 6 and fight like a boss. That doesn't provide any of the benefits of the duel system. Or the safety; it merely removes the risk that is the hallmark of Eve Online. Curious that, no? I don't want to play WoW in Space. I don't want to play Aeon in Space. You guys want that pussification in the way you play, leave. I'll happily hold the door for you (and no, I don't want your tainted stuffs). What risk was removed? Via can flipping you could get this in the past. Where you rallying so hard against them as well?
What possibly needs to happen here is that some eve players need to stop using wow as an excuse to be blind about what is actually going on here. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 01:25:00 -
[11] - Quote
Renzo Ruderi wrote: I understand your point, but the thing is - people have a very good reason to cry WoW when nearly anything in WoW is ever brought up as a potential change to EVE. It's because WoW is so monumentally bad in every way, that it's quite frightening for anyone who's been though it to feel like the same thing might happen to EVE - a game that is possibly the last bastion of hope in the MMO universe.
Apologies if this post sounds sarcastic, it's really not. WoW really is that bad, EVE really is (by comparison) not, and I know I'd be pretty upset if that ceased to be the case.
I can understand the sentiment. I'm not a fan of Wow, but I'm not prepared to call it objectively bad. Firstly because I've only experienced a fraction of it before quitting, 2nd because different people look for different things in games.
Philosophically Eve and wow are completely incompatible, this I will grant you. That doesn't mean they are completely mechanically incompatible as well. Lets look at duels objectively:
No Instances No prevention of loss No protection from outside interference The addition of a person who can treat you like the 2 of you are in nullsec for 5 min since you last aggressed each other No guarantee that any agreed upon limitations (ships/fits/etc) in the 1v1 you arranged will be honored
They both have duels, but wow duels are honorable affairs in a bubble while eve duels are just like the rest of the game. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 02:50:00 -
[12] - Quote
Renzo Ruderi wrote: Those stipulations sound great, but they still need an "invitation" of sorts to get the ball rolling. Also, if it needs all those stipulations to begin to fit properly, then how's it differ from simply going safeties-off and engaging your target? No instances, no prevention of loss, no buffering from interference, freely attackable for a period of time, and no guarantees of honor from the other party.
That is actually a very simple answer. No concord. For a person using the system in "good faith" for lack of a better term, this is an ideal way to set up some good quick fun while not setting the world against you. Sometimes it's a trap. Sometimes it won't turn out well. But when it does, it's great. So I would have to ask, 2 willing parties decide near Jita undock that they want to duke it out, should they have to go through a great deal of BS just to minimize interruption (Concord and player) and engage each other?
Seeing that as a part of design that needs to be maintained makes no sense to me. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 03:09:00 -
[13] - Quote
Ris Dnalor wrote: It's coding time spent on providing something we can already do, and the new coding doesn't prevent someone from *cheating*, so what's the point? It has to be just the beginning of something new, like removing any other kind of combat from hi sec. Only then would we need the dueling mechanism. Right now it's redundant, and they wouldn't have spent manhours on redundant, would they?  Just to ask again, in case I missed a legitimate answer somewhere: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
597
|
Posted - 2013.01.22 03:30:00 -
[14] - Quote
FloppieTheBanjoClown wrote:Tyberius Franklin wrote: Just to ask again, in case I missed a legitimate answer somewhere: How do you use current mechanics to allow 2 parties to engage in a limited conflict similar to what the duel system will allow?
Player A ejects a can. Player B takes from that can to go suspect. Player B then docks/cloaks/whatever to hide from any third parties attempting to shoot them. Wait 14 minutes. With 1 minute left on the suspect timer, Player A shoots Player B. 5 minute LE begins and the suspect timer is waited out. Now you've got 4 minutes to reship, repair, whatever before you start shooting each other with much honor. Yes, it's a tedious and stupid way to do it. Which is why I think duels are a good thing. Thanks for the answer. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
598
|
Posted - 2013.01.22 20:32:00 -
[15] - Quote
Josef Djugashvilis wrote:Tyberius Franklin wrote:Josef Djugashvilis wrote:Want some - one on one?
Just find somewhere quiet and get to it.
No need for a new mechanic to facilitate it. Or have a mechanic and do it wherever, taking the chance of interference in more crowded places without increasing the odds of it happening too greatly. Why should people who want to duel not be able to just outside of a hub station or anywhere else? Because it goes against one of the fundamental principles of Eve - that once you undock, you can be attacked any where, any time, any place. To change this, is to undermine the very basis of Eve. Actually, no. It doesn't change that at all. You may want to reread the blog on the dueling system. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
598
|
Posted - 2013.01.22 22:03:00 -
[16] - Quote
TheGunslinger42 wrote:I don't see why these things couldn't be set up within the current systems, with simple war decs between corporations, similar to say red vs blue but with members of each side organising smaller more specific fights/events amongst themselves - for example a handful of pilots on Side A could get together and offer something to side B, like "hey next monday night we'd like a five a side fight, t1 cruisers only :)" to get something started with whatever rules they like. If the other side decided to cheat then... well, that's EVE. Either your side could start cheating too, or you could have leadership of both sides help enforce people adhering to the agreed "rules" Except that wardecs are a terrible mechanic for spontaneous, 1 time fights. 24 hour lead up and 50m price tag for a single 1 off? Also the agreements you mention already exist in exactly the same way in the duel system and wardecs since those agreements are up to player engagement and enforcement, not the in game mechanics, for both. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
598
|
Posted - 2013.01.23 20:17:00 -
[17] - Quote
Jantunen the Infernal wrote:All kinds of PvP are consentual. You consent to PvP when you log in. I don't. I typically try to avoid it. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
600
|
Posted - 2013.01.24 03:59:00 -
[18] - Quote
Mars Theran wrote:If I had to give an opinion, I'd say that it is more to do with the notion of a player going around sending invites to PvP than anything else. If you think about it, in the context of EVE, that is rather absurd. Yet we still have people in local chat soliciting for 1v1's, now they have their fun directly supported. Yes workarounds exist, but since when are we against small quality of life style improvements.
Besides, between immortal demigods of the stars what is a little friendly death sport every now and then? Seems absurd to me to think our characters would never partake of such an indulgence. Cold harsh universe and all. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
602
|
Posted - 2013.01.24 20:17:00 -
[19] - Quote
Bob Killan wrote:Peter Powers wrote:PvP in EVE is consentual. Whenever you undock you consent to PvP.
Exactly do not fly what you cannot afford to Lose, High Sec included. I think a change to the duel system would be welcomed. CCP Please flag both parties as outlaws for fighting in concorde controlled space, concorde should not allow school boy squabbles to go unpunished. Why treat ship to ship PvP so unfairly? Looking for a moment beyond combat PvP, why should 2 people in a consensual duel be treated differently from 2 people selling the same item in Jita? Should you be treated as an outlaw if you have market orders open? Should you get a flag when mining since even if you use your own minerals that's another miner not getting a sale? Why do duelist need to be MORE vulnerable to outside interference than anyone else?
Also there is that same rhetoric again. Just a question: Can you expand on the statement, "Whenever you undock you consent to PvP?" So far as I can figure by my own understanding of "consent" the only people in highsec who are really living up to it are bait ships with suspect flags. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 20:23:00 -
[20] - Quote
Bob Killan wrote:Tyberius Franklin wrote: Also there is that same rhetoric again. Just a question: Can you expand on the statement, "Whenever you undock you consent to PvP?" So far as I can figure by my own understanding of "consent" the only people in highsec who are really living up to it are bait ships with suspect flags.
Eve is a cold dark place where you are never truly safe. CCP designed it this way, they wanted a safer area for people to train in but allowed enough mechanics for violence to occur wherever you are. Thats why there is a time delay for Concorde punishment that increases as the security of a system decreases. If CCP wanted people to be completely safe in certain areas they would of implemented the same anti-PvP method employed by most other MMO's that want safe PvE areas, and that is nobody can attack you unless you specifically flag yourself as open to PvP. This is not the case in eve and is not the intention. For instance someone could attack you in high sec for annoying them on the forums whilst no PvP or duel flags are in place, Concorde would destroy them but if they can kill you first they are quite welcome to do so and apart for the Concorde action nothing further would happen. However CCP may frown upon someone who repeatedly attacked you in this manner at every opportunity but that would be verging on harassment. I can't equate people being able to attack you and consent for PvP no matter how much I try. That being the case you missed the point of the question. I'm aware of the mechanics, and I'm aware those mechanics can be used to help avoid PvP. So if there are mechanics that enable PvP avoidance how can logging in or undocking be considered consent for combat? Dwelling in highsec is one of those means, so unless you are giving up your eligibility for concord retaliation it doesn't seem you are giving consent to aggressors. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 22:10:00 -
[21] - Quote
Sura Sadiva wrote:Tyberius Franklin wrote: So if there are mechanics that enable PvP avoidance how can logging in or undocking be considered consent for combat? Dwelling in highsec is one of those means, so unless you are giving up your eligibility for concord retaliation it doesn't seem you are giving consent to aggressors.
Isn't so. High-sec do not prevent anyone to attack. Concord mechanics simply sanction "illegal" aggression, do not prevent it. Open PvP in EVE is enabled everywhere in the same identical way. What can change are the possible effects/ consequences of it (security status, cocncord intervention and so on). The only mechanics preventing direct PvP engagment is, indeed, docking. This is where the say "when you undock you consent" come from. Again, who said "prevent" in relevance to highsec? I said avoid, not prevent. Note I specifically said "retaliation" rather than "protection" in regard to concord actions. This was intentional.
And there are such means (warp stabs/interdiction nullification/high agility ships/situational awareness/etc) that do not include docking. Using highsec consequences as a deterrent is one such means. They do not guarantee success so they are not prevention. But they are used as avoidance. So how is someone who is using any of the above or others I may have omitted consenting people engaging them when they are actively working to avoid that engagement? |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 22:28:00 -
[22] - Quote
Galaxy Pig wrote:They are not consenting tothe engagement directly, rather consenting to the possibility. I hole this has helped you understand EVE better. :) Then the statement at hand is objectively false. There is consensual PvP. And there is no reason it can't be supported so long as it in no way detracts from non-consensual PvP. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
603
|
Posted - 2013.01.25 23:25:00 -
[23] - Quote
Galaxy Pig wrote:Tyberius Franklin wrote:Galaxy Pig wrote:They are not consenting tothe engagement directly, rather consenting to the possibility. I hole this has helped you understand EVE better. :) Then the statement at hand is objectively false. There is consensual PvP. And there is no reason it can't be supported so long as it in no way detracts from non-consensual PvP. No, actually there are tons of reasons, see the last 10 pages. I have. None of them were good. They all boiled down to either the denial that the activity which the dueling system would support exists despite the fact that people have been working around other mechanics to do so for a long time, or various incarnations of slippery slope fallacies.
If you have something to add, I'd be glad to know what it was.
Sura Sadiva wrote:That's not avoiding "pvp" that's managing to survive a pvp engagment.
If your transport is catched on a gate and you outmanouver your aggressor you're engaged in PvP (like or dislike it), and if you manage to get out you win it.
The "you give your consent to pvp undocking" is only a way to say that is impliit in the game mechanics, there's no /pvp on /pvp off switch. Damn, is like playing tetris and then compalining cause you never gave your consent for those blocks to fall down. Actually it is attempting to avoid PvP. All those items I listed can be targeted at the idea of not being where the PvP is. the fact that you may get caught and survive doesn't negate that you didn't want to get caught in the first place. Yes you had an encounter of you got caught, but that doesn't change the fact that you would rather not have had it to begin with, just that you were unsuccessful at complete avoidance.
The "You give your consent to pvp when you undock" statement isn't the only way of saying it. It isn't even the best as, if we include all competitive events between players we see that there are competitive events, and thus PvP, that happens when docked and non-competitive elements that can happen in space.
The lack of a PvP on/off switch in a game with non-combat centric activities, that can be ones primary activity, pretty much exemplifies non-consensual PvP. Being able to interfere with someone. Being able to confront them in a variety of ways. Being able to do it when they least want it and when it hurts them the most. That would be non-consensual PvP. |
|
|